Skip to main content

Rise of the Rōnin - First Impressions and Gameplay Review

Introduction


"And we're back with another blog of First Impressions and Gameplay Review 
! That's the show where we give you some straight-up gameplay and our first impressions of the latest games released. As usual, it's me, Jake Baldino, and today we're talking about Rise of the Ronin. This is the newest game from Team Ninja, the folks behind so many games, more recently Neo1 and 2, and Wulong Fallen Dynasty. They've kind of taken things they've learned from those games and set their ambitions on an open-world adventure in a cool historic setting. And while Rise of the Ronin is almost clearly flawed, so far I've been having a lot of fun with this one. There's a lot to it, a lot to explain and break down, so before we do get into it, just the usual disclaimers: We've been playing a review copy on PS5, that's where this footage is captured, and it's running in performance mode. And this blog is spoiler-free, so don't worry."

Gameplay and Combat Mechanics

"Now, I mentioned flaws right at the start, but to be completely honest the elevator pitch cuts through a lot of that. Wulong or Neo meets Ghost of Tsushima's open world, just a different period. A vast open-world adventure with Team Ninja's brand of spin-off souls-like combat but in a big world filled with quests, side quests, loot, hidden things, collectible cats, towns, NPCs, and cool traversal. I think for some people that's all they needed to hear, and I think the game nails that premise. At least, this game is messy and it throws the kitchen sink at you: systems, skill trees, weapons, alliances, character bonds, and a ton of stuff. I'm going to try and break down at least most of it. Some of those systems are better than others; you know where one area might falter, another might kick ass."

Combat Depth and Skill Tree

"Combat is the main gist of the game; there's a lot of it, and that is a lot of fun. So you have multiple weapon types to take advantage of and hone and develop, like maybe one katana, two swords, a few longer weapons, heavier weapons, ranged weapons, guns, bows and arrows, and pistols, all of them have their own move sets and animations and capabilities. Now, as you progress, you unlock multiple swappable stances to take advantage of with melee weapons, each of them with their little differences and speeds and they tend to have different advantages over different enemies. You have a dodge, a roll, a block, and a special parry deflect mapped to Triangle that you're going to need to learn to get the hang of really quickly."

Open World Structure and Quests

"Structurally, the game is open-world with stuff to do and quests and side quests to follow. You can track them all in the pause menu. Now, throughout the world, there are bonfires that you can hit, that you can cash in your souls that you get from killing enemies, although, with this, it's called karma, so just kill some enemies, run back to the nearest bonfire flag you can find, click it, and cash that stuff in to unlock some skill tree points. It's a skill tree that relies on just regular skill points and specialized points for each of the trees like dexterity, strength, etc. And it works good; it's a solid, satisfying skill tree with meaningful upgrades that I liked."

Story and Setting

"Now, Team Ninja also goes full-on storytelling here, and it has its ups and downs. It's 1850s Japan, and to its credit, I think it's one of the few games focused on the Takamatsu period in Japan's history if I'm pronouncing that right. It just makes for a unique setting and flavor. You're exploring rolling fields and mountains and plains with beautiful cherry blossom trees, bamboo forests, all of that. But then you're also exploring places influenced by countries outside of Japan coming over. Pretty early onyou're introduced to Yokohama; it's a metropolitan city with a mix of Western and Eastern cultures and people walking around and architecture that is unlike anything I've seen in a game before."

Graphics and Visuals

"I will address the elephant in the room: you can already tell from watching this, graphically, the game doesn't look very good. YouTube videos make it worse; it's a little better running in person, like on my screen at home, but this game just does look very, very outdated. Man, I love the colors and some of the details and some of the art direction, but it's all brought down by simplistic visuals, some really weird jacked-up lighting in spots, tons of texture popping, and even some just ugly, almost low-res textures. Like this is unfortunate because the setting is so beautiful on paper."

Conclusion


"Ultimately, Rise of the Ronin is a 
pretty standard open-world type of thing where you're clearing out enemy bases, collecting things, and leveling up. Some people don't need another one of these games, but this one has a unique setting and some kickass combat. It's ugly looking sometimes and it seems long. I don't know how much blood can be drawn from this stone or just how much steam it has throughout, but it is just good video game junk food time, you know? It's not as highly precise as a Souls game and it's not as artsy and contemplative and controlled as a Ghost of Tsushima. It is very much its own thing. For some people, if you know what that means or you know what that entails, you might be into it. It's not the next big thing, but it's flawed fun. So there you have it. There was a lot to describe with this one, but I hope I got my point across. This is a First Impressions and Gameplay Review; you know how this goes by now. I give you some pros, some cons, and some personal opinions."

Outro

And that's all for today. Leave us a comment, let us know what you think. And as always, we thank you very much for reading this blog. I'm Zaid Ikram. We'll see you next time right here on Speed Tool.

Comments

Popular posts from this blog

10 Games That Aren't Like ANYTHING YOU'VE EVER PLAYED

Introduction A lot of games  are geared  towards similar goals, a lot of control schemes are very standardized, and a lot of visuals are  similar . But some games buck those trends, and today  we  want to talk about those. Hi folks, it's Zaid Ikram, and today on Speed Tool, we're discussing  10  games that aren't like anything you've ever played. Pacific Drive Starting at number 10, it's Pacific Drive. Imagine throwing STALKER, Jalopy, and Returnal into a blender and hitting puree—that's what Pacific Drive is. When it was released  back  in February, this horror roguelike, where you're mostly driving a car, threw a lot of people for a loop. The premise alone qualifies the game for this list, but the experience  just  gets stranger. Rather than your bog-standard zombie apocalypse, Pacific Drive has you contend with  various  anomalies that start relatively small and easy to avoid , but they  only get stranger and more ...

Unlocking the Unbelievable: 10 Insane Discoveries Await Only After Completing the Game

  Introduction Finishing the game is its reward, but sometimes it's nice to get something afterward. However, those things aren't always sane. Hi folks, it's Zaid Ikram, and today on Speed Tool, we're diving into  10  crazy things you unlock only after finishing the game, part three.  Number 10 Starting with number 10, it's Spider-Man 2's action figure mode. Why is this here? Why does this exist? Who asked for it? I don't know, but sure, why not throw in an option to make Spider-Man action figure-sized? It's utterly pointless, but it lets you take  some  pretty amusingly weird photos. You can ride a pigeon, chill out with your rat buddies, do whatever. You've got to respect devs for sneaking dumb stuff in like this; it lets us have a little fun. Not everything needs to have a sound reason to be in the game. This one might be  kind of  a cheat because I don't even know if you need to beat the game to unlock this feature.  It may have just been...

XDefiant - First Impressions and Gameplay Review

Introduction Welcome back to another episode of "Before You Buy,"  the show  where we give you some straight-up gameplay and our first impressions of the latest games released. Hi folks, it's Falcon, and today on Game Ranks, skill-based matchmaking (SBMM) is the word of the day and the hook that Ubisoft is using to try to bring some attention to the newest free-to-play FPS, XDefiant. It's a word that's become increasingly controversial in online multiplayer servers, with  a lot of  people starting to turn on the entire concept. This game is jumping into the discourse with both barrels. The developers threw down the gauntlet with this statement, where they said in no uncertain terms, "We, the developers, believe that no SBMM is paramount to fun and a varied game experience in the long term," and said that there would be no skill-based matchmaking in the casual playlist.  If  you've played enough CoD or at least have been paying attention to the commun...